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Last Updated on: May 23rd, 2026
| ID | Name | Description | Level | Type |
|---|---|---|---|---|
| 7684 |
|
1 Standard Blueprint. Double click to obtain a Lv5-8 (10%) or Lv9-10 (90%) blueprint for either manufacturing, crafting or cooking. | 0 | Common Item |
| 7685 |
|
1 Elite Blueprint. Double click to obtain a Lv9-10 blueprint for either manufacturing, crafting or cooking. | 0 | Common Item |
| 7686 |
|
For the next 5 seconds, attacks have a 15% chance to deal 45% of the player's Maximum Attack as true damage. Usable by: Crusader, Sharpshooter, Merchant. Cooldown: 1min 30secs | 0 | Manufacture |
| 7687 |
|
Player's defense value is added as bonus spell damage for 6 seconds. Usable by: Cleric, Sealmaster, Voyager. Cooldown: 1min 30secs | 0 | Manufacture |
| 7688 |
|
Attack speed is added as bonus dodge for 10 seconds. Usable by: Merchant, Crusader. Cooldown: 1min 30secs | 0 | Manufacture |
| 7689 |
|
Ignites surrounding enemies, burning them for 3% of their current health per second for 5 seconds. Usable By: All classes. Cooldown: 1min 30secs | 0 | Manufacture |
| 7690 |
|
Immunity for 4 seconds. Adds +15% to all stats for the duration of the effect. Usable By: All classes. Cooldown: 2mins | 0 | Manufacture |
| 7691 |
|
Deals 35,000 damage to players in the radius, and applies Enfeeble for 4 seconds. Usable By: All classes. Cooldown: 1min 30secs | 0 | Manufacture |
| 7692 |
|
A Blessed Runestone with the Kylin effects. Drag to your temporary bag to take effect. | 0 | Common Item |
| 7693 |
|
A Blessed Runestone with the Fearless effects. Drag to your temporary bag to take effect. | 0 | Common Item |
| 7694 |
|
Target your worst enemy! Set a bounty on their head! | 0 | Manufacture |
| 7695 |
|
A sour apple fragment. | 0 | Common Item |
| 7696 |
|
A mystical bottle. | 0 | Common Item |
| 7697 |
|
A mysterious cloth. | 0 | Common Item |
| 7698 |
|
Dark ember. | 0 | Common Item |
| 7699 |
|
A powder that somehow turned black. | 0 | Common Item |
| 7700 |
|
30% chance to cause 5% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7701 |
|
30% chance to cause 6% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7702 |
|
30% chance to cause 7% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7703 |
|
30% chance to cause 8% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7704 |
|
30% chance to cause 9% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7705 |
|
30% chance to cause 10% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7706 |
|
30% chance to cause 11% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7707 |
|
30% chance to cause 12% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7708 |
|
30% chance to cause 13% of dmg to surrounding enemies hp upon your death. Damage increased by +1% per lv. Max at Lv9 | 0 | Fairy |
| 7709 |
|
30% chance to confuse surrounding enemies for 1 sec upon your death. Time increased by 1 sec per lv. Max at Lv5 | 0 | Fairy |
| 7710 |
|
30% chance to confuse surrounding enemies for 2 secs upon your death. Time increased by 1 sec per lv. Max at Lv5 | 0 | Fairy |
| 7711 |
|
30% chance to confuse surrounding enemies for 3 secs upon your death. Time increased by 1 sec per lv. Max at Lv5 | 0 | Fairy |
| 7712 |
|
30% chance to confuse surrounding enemies for 4 secs upon your death. Time increased by 1 sec per lv. Max at Lv5 | 0 | Fairy |
| 7713 |
|
30% chance to confuse surrounding enemies for 5 secs upon your death. Time increased by 1 sec per lv. Max at Lv5 | 0 | Fairy |
| 7714 |
|
0.5% chance to confuse attacking enemy for 1 sec. Time increased by 1 sec per lv and chance decreased by 0.1% per lv. Max at Lv5 | 0 | Fairy |
| 7715 |
|
0.4% chance to confuse attacking enemy for 2 sec. Time increased by 1 sec per lv and chance decreased by 0.1% per lv. Max at Lv5 | 0 | Fairy |
| 7716 |
|
0.2% chance to confuse attacking enemy for 3 sec. Time increased by 1 sec per lv and chance decreasde by 0.1% per lv. Max at Lv5 | 0 | Fairy |
| 7717 |
|
0.3% chance to confuse attacking enemy for 4 sec. Time increased by 1 sec per lv and chance decreased by 0.1% per lv. Max at Lv5 | 0 | Fairy |
| 7718 |
|
0.1% chance to confuse attacking enemy for 5 sec. Time increased by 1 sec per lv and chance decreased by 0.1% per lv. Max at Lv5 | 0 | Fairy |
| 7719 |
|
10% chance to heal you back up to 50% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7720 |
|
11% chance to heal you back up to 55% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7721 |
|
12% chance to heal you back up to 60% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7722 |
|
13% chance to heal you back up to 65% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7723 |
|
14% chance to heal you back up to 70% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7724 |
|
15% chance to heal you back up to 75% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7725 |
|
16% chance to heal you back up to 80% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7726 |
|
17% chance to heal you back up to 85% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7727 |
|
18% chance to heal you back up to 90% HP, when your HP less than 15%. Occurs once per revival. If it happens, player must die before chance will work again. Heal increased by +5% per lv and chance increased by +1%. Max at Lv9 | 0 | Fairy |
| 7728 |
|
1% chance to survive any one attack that would kill you. Occurs once per revival. If it happens, player must die before chance will work again. Chance increased by +1% per lv. Max at Lv5 | 0 | Fairy |
| 7729 |
|
2% chance to survive any one attack that would kill you. Occurs once per revival. If it happens, player must die before chance will work again. Chance increased by +1% per lv. Max at Lv5 | 0 | Fairy |
| 7730 |
|
3% chance to survive any one attack that would kill you. Occurs once per revival. If it happens, player must die before chance will work again. Chance increased by +1% per lv. Max at Lv5 | 0 | Fairy |
| 7731 |
|
4% chance to survive any one attack that would kill you. Occurs once per revival. If it happens, player must die before chance will work again. Chance increased by +1% per lv. Max at Lv5 | 0 | Fairy |
| 7732 |
|
5% chance to survive any one attack that would kill you. Occurs once per revival. If it happens, player must die before chance will work again. Chance increased by +1% per lv. Max at Lv5 | 0 | Fairy |
| 7733 |
|
0% chance to resurrect you with 70% HP & SP restored. Occurs once per revival. If it happens, player must die before chance will work again. HP&SP restored increased by +3% per lv and chance increased by +0.1%. Max at Lv5 | 0 | Fairy |

