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Jul 12, 2020          07:51:01 AM

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ROSO Game Guide

Welcome to our Game Guide! These guide(s) were made in order to help you out in your journey through ROSO!

For more information about any item(s) or monster(s) in our server, check out our Game Database

Note: You can hover your mouse over any icon for more details about that item.

This guide was last updated on May 10th, 2020

Sacred War

Sacred War


Sacred War has been revamped to be more suitable for all players! Are you new? An older player? It makes no difference! All players are equal in this sacred war!

Portal


[LOCATION]

You can enter Sacred War via the portal in Shaitan City (934,2795).

We've add the command '/tp sw' to teleport quickly to the portal.

[OPENING TIMES]

TIMESDURATION
6:30 PM, 12:30 AM, 6:30 AM, 12:30 PM30 minutes

The map will stay open for 30minutes. Once that time has expired, the losing faction will be teleported out and the Winning faction will have the remaining 10minutes to kill the 8x Victory Goddesses.

[ENTRY RESTRICTIONS]

There are a few rules before you're teleported to a faction inside Sacred War.

1.) You cannot be in a party.
2.) You must be Lv45 or higher.
3.) You must have advanced to your second class. (Merchant, Crusader, Champion, Sharpshooter, Cleric, Sealmaster, or Voyager)
4.) You must have a Life and Death Token, available for 15 honor points via the Sacred War Administrator.
5.) You cannot have another character inside the map already.

Once you've abided by the rules, you will then be placed in a random faction (green or red). You will not be able to change your faction until the next Sacred War.

Note1: While the faction you've been assigned to is random, there is a system in place to balance the amount of players on each faction so that one faction does not have a large difference.

Class Balances


To balance this map for everybody to enjoy, all players will have the following stats depending on your class.

Note1: Maximum attack shown in the stats window is the magical damage you will deal towards other players.

Note1: Maximum attack shown in the stats window is the magical damage you will deal towards other players.

Note1: Maximum attack shown in the stats window is the magical damage you will deal towards other players.

[OTHER BALANCES]

1.) Lv150 skills (From Skill NPC & Skill Box) will not work inside the map.
2.) Any skills that deals percentage of hp damage will not have that portion of the damage applied inside the map.
3.) Contem Stones effect will not be applied in the map.
4.) Swing effects will not be applied in the map.
5.) Rage;Force effect will not be applied in the map.
6.) Any skills or items that modifies your stats or the opponents stats will not have their effects applied in the map.
7.) All players in the map will get the Rage/Sage effect regardless if you're wearing rage/sage set, have rage/sage runestone in temp bag, or wearing vip set.
8.) The only portions of Rage/Sage effects that will be applied in the map are the melee/skill stuns.
9.) Fearless/BD/Kylin effects will not be applied in the map.
10.) The following potions will not work inside the map: Bottled Tear of Hydros, Essence of Kara, Grand Potion of Evasion, Immortal Flame, Royal Potion, and Deafening Blast
11.) All players will have the same movement speed in the map, unless you're affected by Defense Tower or you killed a Blue Mystic Shrub.

War Information


Depending on which faction you join, you will spawn on the side of your base.

Green Faction BaseRed Faction Base

[WAR OBJECTIVE]

The main objective of this war is to deal more damage to the opposing faction. This damage can be dealt versus other players or versus their AI controlled members. (Towers, Mobs, Captain). The combined total of all damage dealt is what's being counted.

[DAMAGE CALCULATIONS]

While all damage inside the map is added to your factions total damage, all targets that you deal damage to will add a different percentage of your damage dealt to your factions total damage. Check at the following table for more information.

TargetPercent of damage considered
Captain100%1 of your damage dealt is added to faction's total damage
Tower10% of your damage dealt is added to faction's total damage
Advanced Tower30% of your damage dealt is added to faction's total damage
Devil Tower40% of your damage dealt is added to faction's total damage
Defense Tower50% of your damage dealt is added to faction's total damage
Emissary5% of your damage dealt is added to faction's total damage
Another Player If you're a melee class - 40% of your damage dealt is added to faction's total damage
If you're a magic class - 45% of your damage dealt is added to faction's total damage

Note1: This is the starting percentage. As you see below, there are ways to increase the damage your faction deals to the enemies captain.

Use the command '/sacredwar' or '/sw' to bring up the war details. You'll be able to see the amount of players in each faction, the damage each faction has dealt, and how much damage each of your captains are taking.

[OTHER OBJECTIVES]

While dealing more damage than your opponents is the main objective, you can help your faction even more by targeting specific enemy towers. By defeating any of your enemies towers, your faction will be able to deal more damage towards their captain!

TargetEffect
TowerDefeating will make your opponent's captain take 1% more damage
Advanced TowerDefeating will make your opponent's captain take 10% more damage
Defense TowerDefeating will make your opponent's captain take 10% more damage
Devil TowerDefeating will make your opponent's captain take 15% more damage

[SPECIAL MOBS]

The following mobs either grant special effects when killed or attack players differently from other mobs.

MobEffect
Defense Tower
Slows down player by 50%
Devil Tower
Takes 100 SP from player and deals damage back to you
MobEffect
Dry Mystic Shrub
Grants player stealth
Red Mystic Shrub
Increases player defense by 50% for 60secs
Purple Mystic Shrub
Grants player a continuous healing spring for 30secs
Blue Mystic Shrub
Increases player movement speed by 20% for 60secs

[DEATHS INSIDE SACRED WAR]

When you die inside of Sacred War, you will spawn back at your base. If you have a Life and Death Token, one will be taken upon your death.

Players that have just spawned will have a 2-second immunity and will re-gain 50% of their HP and SP.

Note1: This has been added to prevent players from being spawn killed.

[DAMAGE LEADERBOARD]

A leader board for the top 5 damage dealers on each faction will be available to view once 25-minutes of the sacred war has elapsed. Use command '/sw leaderboard' or '/sw lb' to display the leader board.

Note1: The leader board will be available to view until 2-minutes before the next sacred war opening.

Note2: There are NO additional prizes for being in the leader boards. It is simply for bragging rights.

Catchup System


To make sure that both sides have a pretty even chance of winning, the catchup system is in play! This system will only be available to be activated after 10-minutes has passed in the war.

Once 10-minutes has passed, the system will then determine whether one faction has twice the damage of another. If so, the 'Catchup' system will be activated for the faction with the lower damage.

During the activation of this system:
1. The damage added that players deal to the opposing faction while in their base area is 3x. All other damage is the same.
2. Once the 'catching up' faction has reached 90% of the dominate faction's current damage, the system will be disabled for that faction and will be on standby until the condition to activate it happens once again.

Note1: This is NOT damage dealt. This is the amount of damage added to your faction's total damage.

Note2: This system IS NOT intended to instantly make the losing faction able to win. This is to prevent the large damage discrepancies that sometimes occurred in the war. The faction with the lower damage will still have to attack the opponents. This system only helps in cases of defending.

[EXAMPLE]

After 10-minutes of the war, [Green: 25m vs Red: 10m]. The damage players deal thats added to the red faction's total damage will be 3x the amount while defeating the green factions player inside of the red factions catchup area (See image below). This will be activated until the red factions damage reaches 22.5m (90% of Green's 25m).

Note1: In the example above, the 90% is of the initial 25m that Green had when the system turned on for simplicity sake. In actuality, Green will also be dealing damage during this time as well, so the system will use the current Green damage to determine the deactivation threshold.

Rewards


[PARTICIPATION PRIZE]

All players that are inside of the map upon the time limit ending and have dealt enough damage to the opposing faction, will obtain an SW - Participation Box

SW - Participation Box Reward Chances

2-5x Augment Grade Increase
9.346% chance

1-3x Augment Success Increase
3.738% chance

100-150x Augment Prevent Decrease Ore
3.738% chance

3-5x 100 IGS Crystals
7.477% chance

20-40x 1-Billion Note
8.411% chance

1x 100-Billion Note
0.748% chance

1x Contem Stone Bag
5.140% chance

1x Mini Contem Stone Bag
7.477% chance

3-8x Great Gem Bag
7.477% chance

1x Lv1-5 Heavenly Chest
7.009% chance

5-10x Hydros Fruit
7.009% chance

1-2x 5,000 Credits Token
7.477% chance

1x (7-Day)ROSO Energy Card
6.542% chance

5-7x Exquisite Feed
7.944% chance

1x +1 Roll Attempt
3.271% chance

1x Rage Master Gem Chest
0.654% chance

1x Sage Master Gem Chest
0.654% chance

1x Upgraded Rage Chest
0.280% chance

1x Upgraded Sage Chest
0.280% chance

10-30x +10% EXP Scroll
4.673% chance

1x Lv5 Great Gem Voucher*
0.654% chance

Note1: The reward rates are based upon weights, so the exact percentages are not specified. The percentages above were calculated based on the weights and the values were truncated after the first 3 decimal places, so there is no rounding. As such, totaling up all the displayed rates may not exactly be 100%.

Note2: Lv5 Great gem voucher will be sent to your storage box on website so that you may select which great gem you want.

[WINNER PRIZE]

The winning faction of the war will all be reward a SW - Winner Box, as long as you've met the damage requirement. This box includes rare items that are added weekly. Some items have a weekly limit as well.

SW - Winner Box Reward Chances

10-15x Augment Grade Increase
7.109% chance

3-10x Augment Success Increase
4.739% chance

500-800x Augment Prevent Decrease Ore
4.265% chance

10-20x Augment Guarantee Increase Ore
3.318% chance

10-20x 100 IGS Crystals
4.739% chance

1-5x 50,000 Credits Token
3.791% chance

1-3x 100 IMPs Token
1.659% chance

1x Contem Stone Bag
3.555% chance

1-2x Mini Contem Stone Bag
3.555% chance

1-2x 100-Billion Note
4.265% chance

50-70x 1-Billion Note
7.109% chance

30-50x Exquisite Feed
4.976% chance

5-9x Great Gem Bag
3.555% chance

5-10x Wyvern Shard
4.739% chance

10-15x Raid Shard
4.739% chance

3-5x 100 IGS Crystals
8.057% chance

30-40x Hydros Fruit
4.265% chance

1x +1 Roll Attempt
4.739% chance

1x +3 Roll Attempts
2.844% chance

1x ROSO Rings Chest
1.896% chance

1x Master Neck
1.896% chance

1x Upgraded Rage Chest
1.896% chance

1x Upgraded Sage Chest
1.896% chance

3-5x Rage Master Gem Chest
1.422% chance

3-5x Sage Master Gem Chest
1.422% chance

1x Teddy Swing
2.133% chance
Weekly Single Limited Items
StockItemRate
1x1x Custom Apparel Card*0.047% chance
1x1x Elder Wyvern Summon Scroll0.024% chance
1x1x Runic Sigil0.071% chance
1x1x VIP Set Chest0.024% chance
Weekly Multi Limited Items
StockItemRate
3x1x Shattered Sigil0.213% chance
3x1x Pet Lv Up Card(175)0.284% chance
5x1x Augment Guarantee Increase0.237% chance
5x1x Dark Matter Chest0.284% chance
5x1x 1,000 IMPs Token0.237% chance

Note1: The reward rates are based upon weights, so the exact percentages are not specified. The percentages above were calculated based on the weights and the values were truncated after the first 3 decimal places, so there is no rounding. As such, totaling up all the displayed rates may not exactly be 100%.

Note2: The weekly single limited items will be added back to the pool every week starting Monday at 12AM. If any of these items weren't rewarded to anybody during the previous week, the system will have +1 added to the prize pool for this week. The system will continue to add the item to the pool weekly until 4x are in the pool.

Example: Week 1 - Only 1x Elder Wyvern Scroll is available in the reward pool. If nobody has obtained it that week, in Week 2 there will be 2x Elder Wyvern Scrolls available in the reward pool. This will max out at 4x Elder Wyvern Scrolls available in the reward pool until somebody obtains it.

Note3: The weekly multi limited items will be restocked every week starting Monday at 12AM. If any of these items weren't rewarded to anybody, they will not go over their restock amount.

Example: Week 1 - 5x Augment Guarantee Increase are in the reward pool. If nobody has obtained any of them, the system will "re-stock" it back to 5. It will not "add" 5x into the reward pool. Week 2 will still be 5x Augment Guarantee Increases, not 10x.

Note4: Both of the weekly limited items stock are server-wide. They are not per-person.

Note5: You can use command '/sw weekly' to view what weekly items are available before you open your box.

Note6: If you obtain the 'Custom Apparel Card', it will be delivered to your storage box on our website.

[DISCONNECTION DURING REWARD HANDOUT]

If you were unfortunately disconnected and left the map during the reward handout time, don't fret! You can still claim your rewards via 'Sacred War Administrator - Naya'.

Note1: Players will only be able to redeem until the next Sacred War starts. If you have not redeemed by then, you forfeit your right to the rewards.

Note2: If you've obtained the rewards while inside of the map, you will not be able to redeem them via the NPC. If you cannot find your reward box, check your storage box on our website.

[VICTORY GODDESS]

Once a faction has won, the losing faction will be removed and the winners have the opportunity to kill Victory Goddesses

There will be 8x Victory Goddess that spawn throughout the map for the winners.

CoordinatesDescription
215, 494Red faction's left spawn area
407, 490Red faction's right spawn area
305, 393Red faction's center lane
355, 303Red - Green faction crossroad right lane
268, 303Green - Red faction crossroad left lane
307, 211Green faction's center lane
214, 124Green faction's left spawn area
415, 117Green faction's right spawn area

The Victory Goddesses drop the following items