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Apr 26, 2024          06:50:41 AM

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ROSO Game Guide

Welcome to our Game Guide! These guide(s) were made in order to help you out in your journey through ROSO!

For more information about any item(s) or monster(s) in our server, check out our Game Database

Note: You can hover your mouse over any icon for more details about that item.

This guide was last updated on June 12th, 2023

Item Augments

Item Augments

Item augments are available for awakened equipment! Visit Awakening Researcher for more info.

[WHAT IS IT?]

Augmenting your equipment means increasing their Augment Grade, which will in turn increase the hidden stats. All awakened equipment can be augmented up to grade +10 with the enhancement items.

Augment Grade +1

[ENHANCEMENT ITEMS?]

There are 5 enhancement items you should know about.

Augment Grade IncreaseAugment Mini Success IncreaseAugment Success IncreaseAugment Prevent Decrease
Augment Guarantee Increase

[Augment Grade Increase]

This is the item you will mostly use to increase your augment grade. The higher your augment grade is, the lower the rate of success.

Once your augment grade goes above [+4], if the augmenting fails, your augment grade will decrease by 1. Failing an augment will never lower your grade under [+4].

You can obtain these from Abyss Lord drops. You can also mine the ores for them from Asteroids. Once you have enough ores, you can exchange them for the real thing.

To use them, place the awakened equipment you wish to augment in your 4th inventory slot.

Augment SuccessAugment Fail

Note1: The stats gained are different for each class.
Note2: If the augment failed, only equipment with augment grade +5 and above will get their stats and grade lowered.
Note3: If the augment failed, your augment grade will not go below +4.
Note4: The stats gained are cumulative.
Note5: Augmenting any equipment using [Augments Grade Increase] has a 100% success rate for grades 1-4.
Note6: Augment fails will add a random +0.25-0.35% bonus chance on the next augment attempt. Each fail increments the bonus chance up to 10%.

Note7: The bonus fail chance is stackable with [Augment Success Increase] and [Augment Mini Success Increase] for a combined maximum of +35%.
Note8: The bonus fail chance is added on each augment attempt until you succeed.
Note9: If you succeed an augment attempt, the bonus fail chance will reset.
Note10: The bonus fail chance is saved per character, not per equipment.

[Augment Mini Success Increase]

This item will increase the base success rate of increasing the augment grade by 5%.

You can get them from FC/DS Bosses and any of the Abbadon 9+ bosses.

To use them, keep them in your inventory while using the Augment Grade Increase. They will automatically be used.

Note1: This only increases the base rate by 5%. Augmenting can still fail.
Note2: Use this and [Augment Success Increase] for a +25% chance.

[Augment Success Increase]

This item will increase the base success rate of increasing the augment grade by 20%.

You can mine the ores for them from Asteroids. Once you have enough ores, you can exchange them for the real thing.

To use them, keep them in your inventory while using the Augment Grade Increase. They will automatically be used.

Note1: This only increases the base rate by 20%. Augmenting can still fail.
Note2: Use this and [Augment Mini Success Increase] for a +25% chance.

[Augment Prevent Decrease]

This item is only useful for equipment with Augment grade [+4] or higher. If the augmenting fails, this item will prevent the augment grade from decreasing.

You can mine the ores for them from Asteroids. Once you have enough ores, you can exchange them for the real thing.

To use them, keep them in your inventory while using the Augment Grade Increase. They will automatically be used.

Note1: If you have these in your inventory while augment grade is less than +4, they will not be removed.

[Augment Guarantee Increase]

The final and most rarest enhancement. This will Guarantee that your augment grade succeeds.

You can mine the ores for them from Asteroids. Once you have enough ores, you can exchange them for the real thing.

To use them, keep them in your inventory while using the Augment Grade Increase. They will automatically be used.

Note1: If you have this in your inventory along with [Augment Success Increase] or [Augment Mini Success Increase], this will take priority and the [Augment Success Increase] or [Augment Mini Success Increase] will not be used.

[ASTEROIDS?]

Asteroids have landed all over Argent, Shaitan and Icicle. They bring you rare metals such as

Augment Grade Increase OreAugment Success Increase OreAugment Prevent Decrease OreAugment Guarantee Increase Ore

The only way to mine these items are by using an Augmented Pickaxe. You can obtain this for 500m via the Awakening Researcher.

[Bonus Drop Rates]

Every Monday, Wednesday, and Friday, the drops rate from Asteroids will be multiplied by 3!

There's also an Augmented Amplifier which will grants 2.5x asteroid drop rate for 1 hour! Combine the amplifier with the drop rate days for a 7.5x boost!

You can obtain the Augmented Amplifiers by Treasure hunting via NSS or from Treasure hunting on our website by using your dice rolls!

[Offline Mining]

You can visit one of the 'Offline - Miner' NPCs near the gates of each of the main cities to register for Offline Mining.

You'll be given the choice to choose whether you want to mine for 1 hour, 3 hours, 5 hours, 10 hours, or 24 hours. Each of the time slots cost gold.

  • 1 hour - 200m or 2x 100m notes
  • 3 hours - 600m or 6x 100m notes
  • 5 hours - 1bil or 10x 100m notes
  • 10 hours - 1.8bil or 18x 100m notes
  • 24 hours - 44x 100m notes

Once you've chosen a time period, you will be enlisted for that time and the system will simulate mining for you. When that amount of time has passed, you can go back to the NPC to claim your mining rewards.

Note1: You cannot mine normally while enlisted in 'Offline Mining'.
Note2: The effects of Augment Amplifier are already applied in 'Offline Mining'.
Note3: Enlisting in 'Offline Mining' has lower rates than normal mining.
Note4: There are no limitations to Offline mining other than paying the fee. You can mine on multiple characters.
Note5: The bonus rates on Monday, Wednesday, and Friday will apply to your rewards depending on the day you claim them. If you start on Monday, but claim the rewards on Tuesday, you will not get the bonus rates.

[TRAIT CLASS CHANGE]

You can change the trait of an awakened / augmented item to another class!

Simply place the equipment in the 1st slot. Place 100x of the class trait book on 2nd slot, and double click the item to change!

Note1: You must unlock any items in order to change the trait.
Note2: Bounded items will have the bound status transferred to the new trait.
Note3: If item is fused to an apparel, it must be fused to an apparel that the new class's character type can equip.
Note4: You can obtain this item from the Rage Pass.

[FEARLESS?]

We've updated the augmenting of fearless equipment.

If you upgrade an awakened fearless equipment with a regular fearless piece, the success rate will be a flat 30% for every augment grade! If the augmenting fails, you will not lose any augment grades!

Note1: You must visit any upgrader with the awakened fearless and the regular fearless piece.
Note2: Upgrading an awakened fearless will not consume any Augment Grade Increase, Augment Success Increase, Augment Prevent Decrease, or Augment Guarantee Increase.
Note3: You are still able to use Augment Grade Increases to augment your fearless equipment.
Note4: The same equipment type must be used during upgrade. You cannot upgrade an awakened fearless armor with a regular fearless boot or glove.
Note5: The regular fearless equipment will be consumed

[+10 AUGMENTS SET]

Here are the stats for each class with each set type at Augment +10

ClassArmorGlovesBoots
Merchant
Crusader
Champion
Sharpshooter
Cleric
Sealmaster
Voyager
ClassArmorGlovesBoots
Merchant
Crusader
Champion
Sharpshooter
Cleric
Sealmaster
Voyager
ClassArmorGlovesBoots
Merchant
Crusader
Champion
Sharpshooter
Cleric
Sealmaster
Voyager
ClassArmorGlovesBoots
Merchant
Crusader
Champion
Sharpshooter
Cleric
Sealmaster
Voyager

[+10 AUGMENTS ACCESSORIES]

Here are the stats for each class with each accessory type at Augment +10

ClassNecklaceRings
Merchant
Crusader
Champion
Sharpshooter
Cleric
Sealmaster
Voyager
ClassNecklaceRings
Merchant
Crusader
Champion
Sharpshooter
Cleric
Sealmaster
Voyager
ClassNecklaceRings
Merchant
Crusader
Champion
Sharpshooter
Cleric
Sealmaster
Voyager

Note1: Master Necklace has the same augment stats gain as ROSO Necklace, however when equipping a Master Necklace, you do gain the bonus +10 of each stats.